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The thing I'm excited about the most is being able to use the spare 9 buttons to control our Pocket Inventory system.įinally we have our first track for the TinyKeep OST, lovingly crafted by our new composer Will Bedford (aka 2-BYTE). This is the video I'm sending to my backers explaining the controls in a little detail.
Tinykeep map tv#
Seems to work quite well, and it's fun plugging my laptop into the TV and pretend I'm playing TinyKeep on a console This week I implemented sprint, sneak and run controls, and attempted to optimize them for the Xbox360 controller.
Tinykeep map update#
This means that I'm finally able to update the DevLog icon to 20%
Tinykeep map full#
All in all this represents about 2 months of full time work on the game, so things are still a little rough around the edges.
Tinykeep map software#
I had to turn down all the effects to get my recording software to work nicely (my laptop is too slow for FRAPS to run in high quality). Apologies in advance for the low quality, low framerate and lack of realtime shadows. Thanks for taking the time to scroll through this huge list of images and screenshots! Here's a video showing very early footage of progress so far. There will be 4 different magical gems for each of the zones in the game (Sapphire, Amethyst, Topaz and Emerald). And it shows off the nice lighting as well!Ĭhests containing keys to (yes you guessed it!) open locked doors. I think it's a nice way to reinforce colour coded zones.
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In the end we settled with setting a gemstone in the door, glowing with the colour of the key that opens it. I experimented a little on different ways of showing how a door is locked, from full-on 3D padlock models to hovering billboard padlock icons.
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It's the details that count.įailing to open a door that is protected by a mysterious energy. It's beginning to look and play more like a game now!Ĭorridors now contain rubble and dead skeletons, requiring a bit of skill to manouveur around them as you flee from impending enemies. Oh and the automap now reveals corridors and rooms as you explore the dungeon. Oh yeah, this is the game I was supposed to be making right? Well, don't panic! The past couple of weeks I've been very busy finishing off the zoning system by implementing locked doors and keys, as well as adding different room types and furniture. This one was quickly modelled in the GameDraw plugin for Unity, and was UV unwrapped and textured in the time it takes to make a cup of coffee. My first ever 3D model, I'm so proud! Not sure what Matthias would make of this one though. Collect enough glowing green gems and you will moo-tate into a giant green cow and will be invincible for all of 10 seconds! So of course, we present to you Moo-tation Arena! A 3D local multiplayer battle game, the goal is to ram into the back or side of your opponent's cow. With programming it's the same, make sure you come fully prepared with pre-written frameworks and libraries so you can hit the ground running. Jey was no exception, he had plenty of sample libraries to hand and easily banged out a whole suite of sound effects and 2 songs on the day. Jey (an audio designer I teamed up with) hard at work! At a Game Jam it's really important to come fully prepared, you don't want to be spending hours reinventing the wheel. He and his other student friends came up with a very impressive technical demo. Even Jim, our soundtrack composer attended. I personally find jams creatively refreshing and I returned home with new motivation to continue working on TinyKeep. It's nice to be able to create and finish a project in the space of a few hours and a great way to meet new people too, which is so important as I spend most of my time at home working by myself. Has anyone here ever participated in a real-life game jam before? We have a fairly popular one where I live in Manchester, most of the time they are short 8-hour jams but occasionally they do 24/48 hour ones too that coincide with the Ludum Dare competitions.Īs a little reward and a break away from the giant project that is TinyKeep (how ironic, it's not Tiny at all.), last Sunday I attended one. I got a bit lazy to write about TinyKeep last week so today's post will cover both Week 9 and Week 10.
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